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Marconus Orion
Amarr D00M.
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Posted - 2010.07.23 04:10:00 -
[1]
Edited by: Marconus Orion on 23/07/2010 04:12:23 Have moons change. A 30 day cycle on a moon that is being mined the whole time would be something like this:
5 day change which during those 5 days each day the ratio of old mineral vs new mineral goes down by 20% per day. So on day 1 it would be 80% cad and 20% tech. Day 2 is 60% cad and 40% tech. So on and so forth that on day 6 it is now 100% tech.
The 100% tech would last for 20 days. This is of course if it is being mined the whole time. On day 26 we would start to see the introduction of a new mineral that was depleted somewhere else in the universe. So lets say it would be 80% tech and 20% cobalt.
You get the idea. This would bring back moon probing as a profession and give incentive to go after moons that show evidence of going from a so so element to the flavor of the month in demand element.
But of course, I expect any current high end moon holders to flame this will their mains and alts and put out an alliance wide mail for everyone else to do the same.
That is just one idea I have on what would help out 0.0. Not to mention give low sec a boost.
Flame on.
EDIT: If no mining is happening, then the cycle freezes on whatever it was and does not continue. All in all I think it would be a simple to implement. Maybe we will see if CCP does anything like that in the next 12-18 months.
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Marconus Orion
Amarr D00M.
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Posted - 2010.07.23 10:45:00 -
[2]
Originally by: Ardetia definitely a game changer, definitely makes things more interesting but could be alot more work for people who already got eve as a second job but, best idea ive heard in a while
Well the last thing that is needed is to make POS work more hell than it already is. Then again, due to the trust factor, most alliances have just a few people doing POS work and they are overloaded and thus the feeling of it being a job. It's all about delegation I guess. But in the end, what I suggested is a hell of a lot better than static ISK printing machines that high end moons are now.
And to those *****ing about "Assembly Hall is that way." crap. Changing high end moon goo definitely has to do with corporations and alliances so STFU.
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Marconus Orion
Amarr D00M.
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Posted - 2010.07.23 11:26:00 -
[3]
Originally by: cain82 My suggestion is letting moon harvesting beeing more like plexing, let a found moon of specific type pump out a certain amount of moon goo, then despawn and reappear somewhere else for the probers delight.
This would balance the regions and give alliances incentive for attacking regions which are traditionally deemed worthless...
Disappearing and reappearing moons would be a little immersion breaking don't you think? Not to mention what happens to the POS when the moon disappears?? The element on the moon changing randomly like plexes would be enough.
I also think that any alliance, blue or not, that upgrades next to your system that you have upgraded should have a negative effect on your upgraded system. What ever level they have takes away from yours and vice versa. So at best the two neighboring systems would be 50% of the max level. You get the idea. No more blue for 50 jump crap unless you want side effects on your border systems.
What would keep those two blue alliances from just merging to one bigger alliance? Leadership and member egos.
Anyways, back to useless posting in COAD... (probably what I put above included )
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Marconus Orion
Amarr D00M.
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Posted - 2010.07.23 11:37:00 -
[4]
Originally by: Minigin yes i agree... there arnt enough incentives to nap up and form super coalitions as it is. lets reintroduce more!
Egos is your friend good sir.
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Marconus Orion
Amarr D00M.
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Posted - 2010.07.23 17:18:00 -
[5]
So basically:
1. Slay the Lag Monster, obvious there ofc.
2. Make moons dynamic in the since they change as they are mined, the duration of the change is subject to debate but all in all I think it would encourage some pew. Not to mention I like the idea of some low sec entity trying to hack it there and them having some nice moon goo income start to flow in. It would be interesting to see how what conflicts it would cause.
3. System upgrades affecting neighboring alliances/corps that are not in their alliance/corp in negative ways. There is no way that any super mega alliance would last long at all considering the infinite amount of egos in this game. Imagine them all trying to be roommates?
Creating conflict is what we need and I think that would be a nice start.
Signing off on a surprisingly non-fail WIDOT thread.
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